Only a relatively small number of people will be logging, mining or fishing hence the 25% for those. Depending on livestock numbers a figure between 50-75 for knives is sensible for butchery purposes. Spears 50% as whilst those hunting will generally be few in number spears are good for defence against raiders. 50% swords as they are good for fighting but preferably the dogs should be the melee meatshield buying time for your 'archers' to decimate the distracted raiders.īows are great for hunting and defence so 75%-100% is recommended (kids can't use bows but nice to have a surplus so new arrivals can arm themselves immediately). It is going to be all hands on deck come harvest so 75% sickle ratio allows all the adults (elderly included) to pitch in cutting the grass. Research food drying first, so you can start stockpiling food for the winter immediately.Build a storage tent, to help preserve your equipment and food.Set limits on resources like sticks, logs, and flint, to avoid having too high of a workload.High workloads will result in inefficient and slow work, which can easily cause starvation.In the early game, particularly in hardcore mode growing your population is key to building a viable settlement.Raids will significantly cull your workforce and so high fertility and immigration is essential in recovery. As such ensure you always have a surplus of 10+ housing and wool/ skins attire to accommodate more people. In terms of food, a combination of foraging, hunting and fishing is sufficient up to 50 population. If your villagers are unhappy, build spiritual monuments a range of different monuments works best.The priority however should be in removing needless hardship and providing some everyday comfort to lessen the daily toll that ultimately make them miserable. In this respect sledges, stylish clothes and beer are important with the former additionally boosting worker efficiency.
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